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Specific Contributions - Mix Structuring, Pre-Mix, Additional Mix Support PS5 | Sony PlayStation, Ballistic Moon | 2024
About me
Senior Sound Design Supervisor at SIE PlayStation Studios.
I specialize in creating iconic, immersive soundscapes that elevate gameplay, storytelling and player engagement.
My approach focuses on establishing memorable audio identities while leveraging cutting-edge technologies and R&D. Collaboration is at the core of my process, where I mentor and lead cohesive audio teams, fostering cross-disciplinary synergy to achieve exceptional results.
With expertise spanning audio design, mixing, emerging technologies, diverse platforms and game genres—driven by a passion for sci-fi universes—I develop scalable audio strategies that align visions, budgets and timelines.
Honored with BAFTA, DICE, NAVGTR and GANG awards, I have led teams on acclaimed titles such as Returnal and WipEout Omega, delivering unforgettable experiences for players worldwide.
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Favorite tools
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15 years of experience in game audio
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BAFTA, DICE, GANG, NAVGTR (+more) audio awards winner + multiple nominations
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Responsible for establishing and delivering unique audio visions for titles
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Audio team hiring, mentoring and direction - have led teams ranging from 3 to 30+ people
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High level production - schedule audio team work to deliver the vision against deadlines and budgets
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Expert in showcasing audio technologies - Sony Tempest, PlayStation VR, Dolby Atmos, Microsoft HoloLens, 360° videos, Higher Order Ambisonics, Haptics, object-based and binaural audio
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Involved in development of audio tools and platforms - contribution to PS5 Tempest, SIE Mastering Suite, audio patents
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Collaboration with audio programmers - design bespoke toolsets and features for innovative audio solutions
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Creative sound design for a wide variety of game genres and themes - extra skills in weapons, vehicles, destruction, sci-fi, ui, abstract and cinematic moments
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Experience with multiple platforms - PS, PC, Xbox, AR, VR, MR, iOS, experimental devices
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Familiar with a broad range of game engines - Unreal, Unity, many in-house tools
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Highly proficient with audio tools - DAWs, editors, plugins, synths - Reaper expert
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Expert working knowledge of Wwise
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Experience with online multiplayer titles
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Multidisciplinary skills - acoustics, recording, editing, synthesis, design, implementation, mixing, mastering, QA, linear media, trailers, restoration
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Electronic dance music production - from writing to mastering
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Surround to object-based mixing 11+ years of experience mixing in 3D Audio formats
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Experience as freelancer as well as in-house - highly proactive and organised team player and leader
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Strong communication skills - build effective relationships and processes with tech and dev teams
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Highly critical listening skills- ability to instantly assess audio quality and opportunities
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A passion to learn new techniques and discover new sources of inspiration every day
Employers and clients include world-class entertainment companies such as Microsoft, Ubisoft and Sony.