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About me

Senior Sound Design Supervisor at SIE PlayStation Studios.


I specialize in creating iconic, immersive soundscapes that elevate gameplay, storytelling and player engagement.

My approach focuses on establishing memorable audio identities while leveraging cutting-edge technologies and R&D. Collaboration is at the core of my process, where I mentor and lead cohesive audio teams, fostering cross-disciplinary synergy to achieve exceptional results.

With expertise spanning audio design, mixing, emerging technologies, diverse platforms and game genres—driven by a passion for sci-fi universes—I develop scalable audio strategies that align visions, budgets and timelines.

Honored with BAFTA, DICE, NAVGTR and GANG awards, I have led teams on acclaimed titles such as Returnal and WipEout Omega, delivering unforgettable experiences for players worldwide.

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Favorite tools

  • 15 years of experience in game audio

  • BAFTA, DICE, GANG, NAVGTR (+more) audio awards winner + multiple nominations

  • Responsible for establishing and delivering unique audio visions for titles

  • Audio team hiring, mentoring and direction - have led teams ranging from 3 to 30+ people

  • High level production - schedule audio team work to deliver the vision against deadlines and budgets

  • Expert in showcasing audio technologies - Sony Tempest, PlayStation VR, Dolby Atmos, Microsoft HoloLens, 360° videos, Higher Order Ambisonics, Haptics, object-based and binaural audio

  • Involved in development of audio tools and platforms - contribution to PS5 Tempest, SIE Mastering Suite, audio patents

  • Collaboration with audio programmers - design bespoke toolsets and features for innovative audio solutions

  • Creative sound design for a wide variety of game genres and themes - extra skills in weapons, vehicles, destruction, sci-fi, ui, abstract and cinematic moments

  • Experience with multiple platforms - PS, PC, Xbox, AR, VR, MR, iOS, experimental devices

  • Familiar with a broad range of game engines - Unreal, Unity, many in-house tools

  • Highly proficient with audio tools - DAWs, editors, plugins, synths - Reaper expert

  • Expert working knowledge of Wwise

  • Experience with online multiplayer titles

  • Multidisciplinary skills - acoustics, recording, editing, synthesis, design, implementation, mixing, mastering, QA, linear media, trailers, restoration

  • Electronic dance music production - from writing to mastering

  • Surround to object-based mixing  11+ years of experience mixing in 3D Audio formats

  • Experience as freelancer as well as in-house - highly proactive and organised team player and leader

  • Strong communication skills - build effective relationships and processes with tech and dev teams

  • Highly critical listening skills- ability to instantly assess audio quality and opportunities

  • A passion to learn new techniques and discover new sources of inspiration every day

Employers and clients include world-class entertainment companies such as Microsoft, Ubisoft and Sony.

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